Nervous System

'''Note: after rescoping in January this minigame has been removed from the features list. It is not expected to be developed during the project's lifetime.'''

The questionnaire responses from Aberdeen indicated that the area students find most challenging is understanding the nervous system of the heart. As such, this should be prioritised over the circulatory system as the 4th game type.

Note: the current game concept described below was rejected by the client during our 28/11/16 skype session as it does not cover enough teachable information (it only describes the positions of the SA and AV nodes, as it doesn’t explicitly identify the other nerve bundles, purkinje cells or how the SA and AV nodes connect to the rest of the nervous system). If some more of this information could be included then it might be suitable.

In this game the user has control the heart rate of the cardiac cycle by sending impulses through the sinoatrial node. The user must click and hold on the SA node to charge a pulse, then release the mouse once the charge has spread to the atrioventricular node (represented by a glow effect spreading between the two nodes). The impulse will then spread throughout the rest of the heart, causing it to beat once.

There are two possible ways to have the user play this game.

The objective can either be to keep the heart rate steady (similar to a rhythm game, you have to keep sending impulses at the right time to keep the heart at the right pace); or the user can be given an unhealthy heart, beating too slowly or too quickly, and have to send either quick or slow pulses until it reaches a healthy rate of 70bpm.

Assets
photogrammetric one)
 * Healthy bifurcated heart model (based off the MRI or CAT scan heart – not the
 * Healthy heart texture
 * Common UI elements
 * Display counter for the current heart rate (including ECG icon)
 * Nervous system overlay
 * Nervous system glow animation